Showing posts with label insomnia. Show all posts
Showing posts with label insomnia. Show all posts

Wednesday, 14 October 2009

Insomnia On Demand: Catch the RedEye on PSP™ (PlayStation®Portable)


In the blackest hours before dawn, when all good comic readers were tucked up in bed, the Insomniacs crawled into their dreams.

What were they whispering into the darkness? What did they wish for, lost in the sleep of the innocent?

No less than:
  • To be able read Insomnia comics anywhere, at any time
  • Take their entire comics collections wherever they went
  • To listen to their own music while reading
  • To navigate pages their own way
  • To find and buy comics easily and access content instantly from the PlayStation®Store

All this will be on offer for PSP owners in December 2009, with the opening of the Digital Comics Store on the PlayStation®Network.

Red Eyed and bushy tailed, Insomnia Publications will be standing proud on launch day as our critically acclaimed books take their place on the virtual shelves, next to world famous names in comic book publishing.

Insomnia Publications’ graphic novels will be presented in the store as single-issue length chapters, following the publication of the book. The first chapter of every book will be offered free to readers as a “taster” of the story.

Crawford Coutts, Managing Director of Insomnia Publications, says:

“We are incredibly excited to be partnering with Sony in the launch of the Digital Comics Service.

Insomnia is committed to nurturing the very best new art, new writing and new concepts in its original graphic novels and the unprecedented scope of this Comics Store will connect independent publishers and readers around the globe.


The help and guidance we have received from Sony throughout truly demonstrates their commitment to support the medium, the publishers, the readers and the comics industry itself.

Many of our creators are gamers themselves and so were delighted to hear that their work will be offered through PlayStation Network.”


With the first Insomnia titles available right from the December launch, you will be able to:


With a growing range of titles to choose from and the phenomenal scope of the Digital Comics Store, this is just the beginning.

Come and visit our stand at the MCM Expo on 24th to 25th of October to learn more.

Notes:

  • The Comics Store will launch on the PlayStation Network for PSP in December 2009

  • Official Sony Press Release and video demo

  • For further information, interviews and comments please contact Crawford Coutts, MD

  • Insomnia Publications can be found online at:
    Website: www.insomniapublications.com
    Blog: www.theredeye.co.uk

Sunday, 22 February 2009

Official Website

Welcome to The Red Eye, the official Insomnia Publications blog.

If you were expecting the official website (www.insomniapublications.com) we're currently moving to a new hosting company and having a new website produced. During this process we'll be able to give you the latest news and information about Insomnia and our products on The Red Eye.

We look forward to bringing you New Art, New Writing and New Concepts on our new website very soon!

Monday, 16 February 2009

The City That Never Sleeps - Insomnia heads to New York

Where do I start? Like most stories, I suppose the best place would be the beginning...
What an incredible time we had. New York – what a city! I fell in love with it as soon as we stepped out of our first (and only) “interesting” experience in a NYC Cab. The architecture is stunning - the height puts our tall buildings to shame in the UK; the people, the millions of people, are so friendly, chatty and stylish - in so many different ways. Audrey and I stood out a little in our Snowboarding jackets to fight off the cold (you’ll see how cold with some of these pics) we did the tourist thing for the first four days and I successfully managed to visit some of the comic book shops including Forbidden Planet and avoided the Sex and the City tour. Next time she says… damn!

our home for the week... not the Chrysler... 31st Street

it's a lot smaller in person...

A ninja in a snowboarding jacket...?

We setup our stand at the Jacob Javits centre located at booth 2447, Aisle 2400, 655 West 34th Street on the Thursday morning to avoid the rush of people on the Friday. Some of the displays being erected were incredible! As this was our first comic convention in the States the only events we had to go on were Bristol, Birmingham and London. This was looking like the size of London (ok, 4 times the size of London) but with the comic content of Bristol and Birmingham. It was HUGE!


On the Friday, we arrived early to get the material out on the table and put the finishing touches to our booth (like the chairs which cost $150 to rent!) On my venture to retrieve the afore mentioned seating appliance, I bumped into Richard Emms (former editor for Markosia and partner of Flash Gordon’s publishing house, Ardden Entertainment), who, incidentally was positioned at the end of our aisle. It was good to see a friendly face amidst the blur of golden age, silver age comics, t-shirts, scantily-clad women and some seriously impressive cos-players!



Josef Rother (Argstein, Heavy Metal) was the first to impress. He’d been advised by Jim Alexander (Layer Zero: Choices, Marvel, DC, 2000AD, Black Library) to come and have a chat. Josef showed me some wonderful work which he’s being doing and we’ll hopefully be able to do something together in the future. His discussions over the weekend were very enjoyable, comments constructive and not to mention he seems to know everybody and took the time to introduce me to David Lloyd!

I spoke with a number of the comic shops based in New York and there was lots of interest from everyone about Cages, Cancertown and the rest of our line up for 2009.



Surprisingly, I was able to quickly secure an interview with Comixology in the afternoon with Peter Jaffe to discuss Insomnia, our products but more notable, our business model and how we’re aiming to promote and generate exposure in the USA and Canada.

First thing on Saturday morning, whilst I was still half-asleep, a rep from a film studio came over and we had a good chat about Insomnia and our titles, this seemed to be a continuing theme for the rest of the weekend!

The amount of interest, especially in Cancertown, was incredible, more and more people kept coming over and asking, “what’s this Cancertown I keep hearing about?”
Thankfully I’d had so much practice pitching to people about the story of Cancertown before Pete’s Basement turned up and did a short interview which you can see below:




Jim Alexander, who’s from Glasgow incidentally, came to see me for a chat. We decided that it may be a cheaper idea to meet up somewhere more local next time rather than meeting up in Manhattan. Although it’s a good excuse for us to both go to NY again!

The number of submissions we received across the course of the weekend was incredible and so was the standard of work. It was amazing to see the vast amount of talent gathered in one place. Thank you to everyone who took the time to pitch and discuss your ideas. We’ll endeavour to get back to everyone as soon as possible.


Thanks to everyone who came over to the table and showed an interest in Insomnia - your support is hugely appreciated!

Thanks to Audrey for doing a fantastic job at the booth, talking with creators, doing some portfolio reviews and on her opportunities to grab food, drink and free tea from Starbucks (tea you say?!) she did a wonderful portion of promotion.

Thanks to our neighbour at the con, Benjamin Colon, and his friend (see below) for driving traffic to our table.

Sex really does sell!

Hi to Andy Tong and Ben Templesmith. Sorry guy’s I was hoping to see you both over the course of the weekend but unfortunately both of you were either too busy or away when I was able to make it to your tables in the Artists Alley!

And finally, a huge thank you to all the Insomnia creators, you’ve done and are continuing to do an incredible job with the books you’re working on. New York has been a fantastic experience and the response Insomnia received has been amazing and I very much look forward to the “transatlantic" future!

So… what’s next for Insomnia… I’ll leave that for next week!

Monday, 15 December 2008

Trade Secrets

Latest Updates


Here's a quick round up of what's been going on at Insomnia this week:
  • Stephen Downey, penciller for Cancertown, went to the a show in Dublin where he was able to hand Jonathan Hickman a copy of the newly printed Cages which features his fantastic cover, hand out lots of badges and get lots of compliments on his stunning artwork.

  • Stref, creator of MILK (out next year) was interviewed about the book for RKYV Online
    and Jazma

  • We signed Death Hunter: Dead Man's Gold by James Johnson with Georgios Dimitriou - Artist, Thanos Tsilis - Layouts, Leonardo M. Giron - Conceptual Artist:

    Profit is a haven of fortune that bears more resemblance to a 'Western Utopia' than any familiar backwater town. It has been built from the pockets of one man - a man whose past is about to return and fulfil a forgotten curse.

    Welcome to the dead west, where greed and corruption shows its true origins.

  • We signed Six Months by Jim O'Hara:

    An uneasy exploration of what happens when, perhaps too late, you discover the answers to what it is that gives your life meaning, the relationship between law and society, and what it means when you longer need to hide anything from yourself or others.
Full details on both of these in the new year.

As you will have seen from posts about upcoming books and projects, Insomnia decided a while back to publish "instant trades" or "albums" of all our books rather than any floppies.

This week I thought I would talk about the main reasons for this, as this difference always seems to be one of the main talking points with creators, readers, retailers and other publishers when I get a chance to chat with them at conventions.

When people say "comics" they think of 22 - 24 page "floppies" as representing an entire medium. I find this strange. When people say "books" or "sculptures" or "paintings" they are not nearly this prescriptive in their thinking. I find this close tie between the artistic medium and physical format odd.


"So what's wrong with floppies then?". Well, nothing, actually. One of my most prized possessions is my original run of V for Vendetta. Not the mention the full sensory delight that is taking my Jim Starlin Warlocks out of their box (not only is the art mind blowing but they feel and smell so nice!). And, being a reader-turned-artist I still personally have a pretty hefty pull list that is like a little slice of Christmas when the package shows up every month.

The question is really "What are floppies good for?" and I think the answer to that is "What they were designed for", which is, of course, on-going stories that are produced on a regular schedule and have a loyal audience that waits for each new issue in anticipation.

Of course the form influences the storytelling structure so they lend themselves to the kinds of stories that are naturally episodic and have a pace and shape that leaves the reader satisfied by 22 pages but still wanting more. Maybe I'll talk to some of our writers about doing a piece about structuring next year - that is a hidden art or science that is not seen explicitly on the page in the same way as the art style, or the dialogue, but one that can make or break a story.

So far probably most of the greatest examples of the medium have been created to fit this "floppy shape" mostly for business reasons (regular revenue streams, how the logistics of the previews, printing and distribution have worked, creators needing regular paychecks) rather than artistic concerns, but things are starting to change. This change is coming through technology, through a different view of "what comics are" and "what comics can do" from publishers and creators, through classifications being broken down and rebuilt in new forms, through people wanting to experiment with what they love.

Insomnia's format decision, though, springs mainly from our focus on creators and our desire to deliver something different. Neither of these things will work with a "floppies" model for a smaller publisher because:
  • Different is understandably scary to readers and retailers on tight budgets
  • Monthly schedules are practically impossible for newer creators with other commitments.
Both of those things contribute to a vicious circle that mean, in effect, you already have to be successful to be successful, retailers already need to know your books sell to try and sell your books and readers already need to know your work to know they want your work a try. Tricky, huh?

But, as has happened elsewhere, the internet has helped. The getting known is becoming easier. One of the good things about comics being the "problem child" of the art world is that the comics industry, and I use the term very loosely, is made up of a fairly anarchic bunch - now technology has got us all talking to each other the biggest question being asked is "Why I can't I do it my way?", "Do you want to try this?", "Are you the boss of me?".

An unfortunate fact is that the independent specialist comic shop is becoming an endangered species. There are now only around 100, give or take, in the UK. Of course you can find comics in other places, but many of those places have no place for single issues in their ordering, stocking or shelving systems.

A bright side is that many more people are discovering the medium from many angles, and by many routes, the audience is diversifying incredibly and the demand for a huge variety of styles and subject matter is increasing.

So, yes, we are producing complete books "from the off" and here are the main reasons why:

1) We can have our books carried by large book chains, independent bookshops, online retailers etc as well as specialist comic shops.

2) A book has a longer "shelf life" than an individual comic which has one month "on shelf" (probably tucked away in the Indie section, realistically, as shops have limited shelf space and have to have guaranteed sellers on show) before being consigned to the back issues boxes and no longer visible to potential customers. This is a big problem for indie books that people may not have heard of, or know to ask for.

3) Many retailers and readers are nervous about taking a chance on a new indie book - will it finish its run, will it come out regularly etc. It is much easier to try something new if you can get the whole story at once.

4)Reviewers like to read a complete story to make a complete review, especially when they may not have encountered the creative team before. Readers like reviews that cover the whole story. It is easier to decide if you want to buy something on a "this was great" than a "this looks promising". We let people read the first chapter for free as an ebook in most cases as well.

5) Our books are mainly for an older (15+) audience, and, within that, people who may not think of themselves as "into comics" or ever have been to a comic shop, but who are becoming more interested as the medium, and its potential, is getting more attention. I once heard Bryan Talbot say that when he was starting out his favourite film was "Don't Look Now" - and why couldn't we have that sort of artistry in comics storytelling? He was 30 years ahead of his time, and I still feel his question stands today. If you get the chance to hear him speak about this, what he has tried to achieve in his career, balancing his commercial and personal work etc at one of his talks drop anything else you had on that day and go.

6) The most important reason of all, though, is that we are trying to provide a new route into the industry for the many extremely talented creators who want to do something different / interesting / challenging with creator owned books, but who have not yet been able to (or perhaps don't even want to) go full time as comics professionals.

By putting a complete book out in one go we are able to agree schedules with our creative teams that mean they can fit working on the books around day jobs, page rate work, other commitments etc without the pressure of a monthly schedule which would not be realistic for them.

Also the "traditional routes" through the major publishers may not be suitable for the types of stories that some people want to tell - and you usually have to be a pretty big name before you get to use your own characters at larger publishers.

7) Finally it also allows us to include some of the "extras" like concept art, script pages, interviews with the creators etc that you normally have to wait (and buy a new edition) for.

So that is why we are doing what we are doing, I hope to see some of you there doing it with us.

Monday, 20 October 2008

Unbelievable Signing - Insomnia Captures The Beast of Bryn Boncath

It's Midnight, it's Monday and here we are with the first of the Regular Red Eyes. This time the eyes are not red from sleeplessness, and, instead of burning, they glow.


With BICS 2008 now a fortnight in the past We are ready to announce our first signing from the show: Unbelievable (The Man Who Ate Daffodils) written and drawn by the Welsh Wonder that is Simon Wyatt.

Unbelievable: (Adjective: Not to be believed: inconceivable, incredible, unimaginable, unthinkable. Idioms: beyond belief, contrary to all reason).

The remote mining village of Bryn Boncath has its share of stories, of local legends, of half believed histories. It is a close knit community, with closely guarded secrets. It is home to the orphaned Ben Ellis and his grandfather, Emrys, and it has become the scene of a series of bizarre and mysterious deaths.



A new neighbour has moved in. A man long thought dead has returned. Livestock are missing. There are noises in the night. People are afraid to go into out after dark and sightings of a giant hound, or maybe a big cat are on the increase once again.

Suddenly it seems to Ben that what he took to be the tall tales of his grandfather may be more than just stories. It seems that something is stirring in the forests and the mountains around Bryn Boncath. It seems that ancient history is repeating and this time round Ben has an important part to play.

Unbelievable is a dark masterpiece that weaves strands of Welsh legend, modern murder mystery and horror with a dash of crytozoology that wonders: What if seeing isn’t always believing, but believing will allow you to see?



Nic Wilkinson, Creative Director says:

"I first saw Simon's work in progress on Unbelievable on his comicspace page back before I was working with Insomnia, and the art just blew me away. I love British mythology and we chatted about an earlier project of his, Mabinogion - Dawn of The Gods. He promised to draw me a sketch of my favourite Unbelievable character if we met up at BICS later in the year.

Months pass.

BICS rolls round.

I meet Simon in person at the launch party on the Friday night and he tells me he has my sketch. On Saturday morning I spot him sitting at the Orang-Utan table, drawing away and go to collect my picture. It is fantastic. Since we last spoke about Unbelievable things have changed. Under the table is a big black folder with the art almost complete and a spiral bound pitch book with character backgrounds, concept sketches, the full plot breakdown the whole works. I am now working for Insomnia.

If the samples in comic space looked good, the whole thing together was incredible - unbelievable, even. I hurry back to tell Crawford what I have found. They talk. We talk. BICS ends. There are lots of questions and emails and phone calls and things to work out. On Friday last week the deal was done.

I am very proud to be able to say this was my first signing for Insomnia, and it exemplifies everything we are looking for in a book and from a creator. In short, being able to bring out work like this is everything that we, as a company, are trying to do.

Simon has been illustrating books, comics and games for over 20 years and was National Young Cartoonist of the Year for Wales. He has worked for various indie comics publishers including Orang Utan Comics Studio, Angry Gnome Comics and Markosia. This is his first full-length graphic novel.

Part of me is hoping She-Wolf of St. Trinians will be his next, but you'll have to ask him about that."

Until next week.

Wednesday, 15 October 2008

Layer Zero: Special Edition TPB

Insomnia Publications’ Layer Zero project is an anthology book showcasing creators with a wide range of styles and approaches, but all dealing with a common theme.

Collecting the sell-out, critically acclaimed "Insomnia" and "Time" Layer Zero Anthologies. This special edition has an all new cover by Paul Cartwright and showcases the work of over 30 creators.

With over 30 creators involved, including Cy Dethan, Paul Green and Thomas Mauer along with talents such as Paul Cartwright, Alasdair Duncan, Luke Hinchley, Mike Webster, Robert Robinson, Thommy Melanson, Nic Wilkinson and many more,

The special edition was launched at the Bristol Comics Expo 2008 where the first printing sold out over the weekend . Everyone who had pre-ordered was entered into this year's Insomnia Competition for copy of Cages, all the way from San Diego, signed by Xander Bennett, Melanie Cook, Jonathan Hickman, and Ben Templesmith

Layer Zero Special Edition 2nd printing is now available to Pre-Order on Amazon

Please contact Nic Wilkinson, Creative Director, at nichola[at]insomniapublications.com for further details, review copies or requests for interviews with the creative team.