Due to the bad weather, we’re experiencing lack of reception in some areas... please do not adjust your set... this program will resume shortly.
Psssssst! Look at this...
The next Chapters of Burke and Hare, Cancertown and Cages are on their way to Sony for release in the coming weeks on the PSP Digital Comics service. We’ve had a fantastic initial response to the first chapters which are currently available for FREE on Sony’s PlayStation Store, direct from your PSP or via their website!
Showing posts with label Cancertown. Show all posts
Showing posts with label Cancertown. Show all posts
Monday, 11 January 2010
Monday, 14 December 2009
Welcome To The World of Tomorrow
This week is the week that the PSN Digital Comics store goes live.
A whole library of comics in your pocket where ever you go? The Future is truly upon us and you can wait up for Santa with free to download chapters of our red-eyed and dark-hearted tales.
Our graphic novels will be published in chapters on the PSN with the first of each being offered free of charge as a taster. Three titles will be on the virtual shelves from launch, with many more to follow.
If you’re looking to try to something different and challenging then our mind bending, skin crawling, heart wrenching books will keep you up all night. So, rub your eyes and take a look at:

Morley is a man with big problems and a brain tumour like a baby’s fist, living with one foot in a monstrous alternate world. When the lost and dispossessed of London start tripping over those same cracks in reality, Morley must confront the residents of Cancertown - or find his place among them.
“Cancertown will disorientate you, suck you in, chew you up and spit you out and you might well be in need of a change of underwear by the end. Don’t say I didn’t warn you."
Bryan Talbot
“I described it to someone asking me what it was about as a "rip-roaring mindf***.”
John Freeman: Down The Tubes
“A complex, dark and twisted fantasy with a heavy noir feel to it...Think Maltese Falcon crossed with Criminal Macabre and a dash of Alice in Wonderland, trippy as hell (god knows what sort of dreams I'm going to have tonight!)...Seriously though, pick this up as it’s one hell of a read."
The Geek Syndicate
“Cancertown leaps out of the page at you, grabs you by the jugular and doesn’t let you go.”
Sci Fi Pulse

From 1827-1828 in Edinburgh, Scotland’s most notorious serial killers, Burke and Hare, murdered 16 people and disposed of their bodies to the eminent dissectionist Dr Robert Knox. Delve into murky, misquoted history and unravel a ghoulish story of medicine, murder and money.
“Burke and Hare is well paced, beautifully illustrated and painstakingly researched. A very impressive launch for Insomnia's new Vigil imprint.”
David Hailwood: Down The Tubes
“It’s not pleasant, but it is truly engrossing. It’s also genuinely chilling
Stripping away the oft misunderstood folk-lore surrounding these two iconic figures the book delivers a ghoulish, yet fascinating account of murder, history, medicine and greed”
Forbidden Planet
“There's a moment in life that I savour: that delicious, perplexing instant when you realise that something you've 'known' for years is actually a crock of nonsense....and when it rights itself, reality has taken on a slightly different hue.
I had just such a mini-epiphany the first time I read Martin Conaghan and Will Pickering's 'Burke & Hare'.”
Alan Grant

What if you’d spent your whole life in a cage, never glimpsing the world outside? What if everything you knew was darkness, fear and cold, clinical steel? What if one day, an angel came to you with a message of hope – a message that you were about to be set free?
“Lovely… and disturbing. Let’s not forget disturbing.”
Ben Templesmith
“Mother of a compelling read.”
Comic News
“If dark and futuristic stories are your thing, then this is one book not to be missed. The artwork alone is worth reading, and the story is incredibly compelling and will keep you glued to every page until it’s over.”
Moya Dawson
Talking about having a book included in the PSN launch Cy Dethan said:
"You know those really big roller coasters where there's this phenomenally steep climb that tilts you right back so all you can see is sky and then you reach the crest of it and the car tilts down and you see the track dropping away toward the ground and time just sort of freezes for an eternal instant while you wait for the drop and it's both unbelievably cool and unutterably terrifying all at once?
It's been a bit like that."
And Xander Bennet added:
"It feels fantastic to be at the forefront of this as one of the first indie books. The more formats that are available in which to read comics (computer, PSP, etc.), the more choice people have. Hopefully, this means readers will be more inclined to take a chance on indie books and publishers other than just the big names.
And they are right.
I've talked about the "UK Indie Comics Renaissance" before on this blog, but in actual fact this incredible explosion of creativity is going on globally as more and more people are realising the power and potential of the form to tell all sorts of stories in all sort of ways.
Technology has a huge impact both on the technical side of art and production, and in allowing people from all around the world to work together easily.
The next natural step was to actually get the results of all that work easily into the hand of of readers whenever they want it and wherever they are.
Personal technology like the PSP hopefully means readers will be able to enjoy a much wider range of creators, styles and genres than just whatever happens to be on offer in any one specific local shop, or even tempt in people who have never read a comic before.
We could even see new creators inspired to produce their own work, not to mention the as yet unthought of new creative possibilites that working for a new medium will undoubtedly bring.
To quote Cy in an interview with Frugal Gaming recently
"Given the enthusiastic welcome that Sony has shown to indies like Insomnia, I think there's definitely an opportunity here to demonstrate the true breadth of the medium... there's nothing preventing the indies from standing shoulder-to-shoulder with giants. I think that's something to be celebrated"
So, go, celebrate, the alchemical wonder of the fusion of comics and technology!
And if you haven't finished making your Christmas list for Santa yet here are some PSP game recommendations from the boys and me:
From Cy:
I'm currently working my way through Motorstorm: Arctic Edge, Syphon Filter: Dark Mirror and Resistance: Retribution - which is more colons than I've ever put in a sentence before.
From Xander:
Some of the best PSP games recently have been Monster Hunter, Pangya Golf and GTA: Chinatown Wars. But my absolute fave PSP game would have to be Jeanne D'Arc -- I highly recommend it if you're into RPGs.
From Me:
God of War: Chains of Olympus!!! Yeah, baby.
Really, this blog has everything, doesn't it?
Sharing The Love
Loves to share this week are:
On November 18th this year Eric Martin, a great supporter of, and contributor to, the world of comics podcasting sadly died of a heart attack in his sleep at the age of 36.
His brother Mike has now set up a Donation fund and all the money will go to Eric’s 8 year old daughter Gracie.
Individuals and companies from throughout the world of geekdom have donated some fantastic items for the auction including:
It's incredible to see this kind of support within the community. The generosity of both Dave and Barry in organising this, and from the contributors themselves are deserving of huge praise.
Thanks guys.
A whole library of comics in your pocket where ever you go? The Future is truly upon us and you can wait up for Santa with free to download chapters of our red-eyed and dark-hearted tales.
Our graphic novels will be published in chapters on the PSN with the first of each being offered free of charge as a taster. Three titles will be on the virtual shelves from launch, with many more to follow.
If you’re looking to try to something different and challenging then our mind bending, skin crawling, heart wrenching books will keep you up all night. So, rub your eyes and take a look at:
Cancertown
Cy Dethan, Stephen Downey, Mel Cook, Nic Wilkinson,
Cy Dethan, Stephen Downey, Mel Cook, Nic Wilkinson,

Morley is a man with big problems and a brain tumour like a baby’s fist, living with one foot in a monstrous alternate world. When the lost and dispossessed of London start tripping over those same cracks in reality, Morley must confront the residents of Cancertown - or find his place among them.
“Cancertown will disorientate you, suck you in, chew you up and spit you out and you might well be in need of a change of underwear by the end. Don’t say I didn’t warn you."
Bryan Talbot
“I described it to someone asking me what it was about as a "rip-roaring mindf***.”
John Freeman: Down The Tubes
“A complex, dark and twisted fantasy with a heavy noir feel to it...Think Maltese Falcon crossed with Criminal Macabre and a dash of Alice in Wonderland, trippy as hell (god knows what sort of dreams I'm going to have tonight!)...Seriously though, pick this up as it’s one hell of a read."
The Geek Syndicate
“Cancertown leaps out of the page at you, grabs you by the jugular and doesn’t let you go.”
Sci Fi Pulse
Burke and Hare
Martin Conaghan, Will Pickering, Paul McLaren
Martin Conaghan, Will Pickering, Paul McLaren

From 1827-1828 in Edinburgh, Scotland’s most notorious serial killers, Burke and Hare, murdered 16 people and disposed of their bodies to the eminent dissectionist Dr Robert Knox. Delve into murky, misquoted history and unravel a ghoulish story of medicine, murder and money.
“Burke and Hare is well paced, beautifully illustrated and painstakingly researched. A very impressive launch for Insomnia's new Vigil imprint.”
David Hailwood: Down The Tubes
“It’s not pleasant, but it is truly engrossing. It’s also genuinely chilling
Stripping away the oft misunderstood folk-lore surrounding these two iconic figures the book delivers a ghoulish, yet fascinating account of murder, history, medicine and greed”
Forbidden Planet
“There's a moment in life that I savour: that delicious, perplexing instant when you realise that something you've 'known' for years is actually a crock of nonsense....and when it rights itself, reality has taken on a slightly different hue.
I had just such a mini-epiphany the first time I read Martin Conaghan and Will Pickering's 'Burke & Hare'.”
Alan Grant
Cages
Xander Bennett, Mel Cook
Xander Bennett, Mel Cook

What if you’d spent your whole life in a cage, never glimpsing the world outside? What if everything you knew was darkness, fear and cold, clinical steel? What if one day, an angel came to you with a message of hope – a message that you were about to be set free?
“Lovely… and disturbing. Let’s not forget disturbing.”
Ben Templesmith
“Mother of a compelling read.”
Comic News
“If dark and futuristic stories are your thing, then this is one book not to be missed. The artwork alone is worth reading, and the story is incredibly compelling and will keep you glued to every page until it’s over.”
Moya Dawson
Talking about having a book included in the PSN launch Cy Dethan said:
"You know those really big roller coasters where there's this phenomenally steep climb that tilts you right back so all you can see is sky and then you reach the crest of it and the car tilts down and you see the track dropping away toward the ground and time just sort of freezes for an eternal instant while you wait for the drop and it's both unbelievably cool and unutterably terrifying all at once?
It's been a bit like that."
And Xander Bennet added:
"It feels fantastic to be at the forefront of this as one of the first indie books. The more formats that are available in which to read comics (computer, PSP, etc.), the more choice people have. Hopefully, this means readers will be more inclined to take a chance on indie books and publishers other than just the big names.
Digital comics are absolutely where it's at -- or, at least, where it's going to be. We spend so many hours in the day reading on screens that I think, for most people, it now feels very natural to read comics this way. Plus, those floppy paper comics are getting expensive!"
And they are right.
I've talked about the "UK Indie Comics Renaissance" before on this blog, but in actual fact this incredible explosion of creativity is going on globally as more and more people are realising the power and potential of the form to tell all sorts of stories in all sort of ways.
Technology has a huge impact both on the technical side of art and production, and in allowing people from all around the world to work together easily.
The next natural step was to actually get the results of all that work easily into the hand of of readers whenever they want it and wherever they are.
Personal technology like the PSP hopefully means readers will be able to enjoy a much wider range of creators, styles and genres than just whatever happens to be on offer in any one specific local shop, or even tempt in people who have never read a comic before.
We could even see new creators inspired to produce their own work, not to mention the as yet unthought of new creative possibilites that working for a new medium will undoubtedly bring.
To quote Cy in an interview with Frugal Gaming recently
"Given the enthusiastic welcome that Sony has shown to indies like Insomnia, I think there's definitely an opportunity here to demonstrate the true breadth of the medium... there's nothing preventing the indies from standing shoulder-to-shoulder with giants. I think that's something to be celebrated"
So, go, celebrate, the alchemical wonder of the fusion of comics and technology!
And if you haven't finished making your Christmas list for Santa yet here are some PSP game recommendations from the boys and me:
From Cy:
I'm currently working my way through Motorstorm: Arctic Edge, Syphon Filter: Dark Mirror and Resistance: Retribution - which is more colons than I've ever put in a sentence before.
From Xander:
Some of the best PSP games recently have been Monster Hunter, Pangya Golf and GTA: Chinatown Wars. But my absolute fave PSP game would have to be Jeanne D'Arc -- I highly recommend it if you're into RPGs.
From Me:
God of War: Chains of Olympus!!! Yeah, baby.
Really, this blog has everything, doesn't it?
Sharing The Love
Loves to share this week are:
- Richmond Clements "Turning Tiger" which is now out to buy. There is a preview on Myebook if you want to see the first issue.
- Lee Robson is going to be writing an ABC Warriors story for Zarjaz next year. The Warriors are one of my personal 2000AD favourites so I can't wait to see this.
On November 18th this year Eric Martin, a great supporter of, and contributor to, the world of comics podcasting sadly died of a heart attack in his sleep at the age of 36.
His brother Mike has now set up a Donation fund and all the money will go to Eric’s 8 year old daughter Gracie.
Dave Monteith and Barry Nugent of The Geek Syndicate have organized a small auction of some cool stuff to raise money for the fund.
The auction has now started on ebay. More items will be added as the day and week goes on. Any items which do not initially sell will be auctioned again at a later date with the proceeds going to the fund.
Full details can be found on the Geek Syndicate websiteIndividuals and companies from throughout the world of geekdom have donated some fantastic items for the auction including:
- Auction 1 – . A lovely Mike Ploog pencil cover from Werewolf by Night donated by Radio DJ ,TV host and comics fan Jonathan Ross from his own personal collection
- Auction 2 - An original page from his run on All Star Superman donated by Frank Quitely (Batman and Robin, We3,All Star Superman, The Authority) .
- Auction 3 - Two Star Wars RARE art prints here and here donated by Tommy Lee Edwards (Batman, Daredevil, Hellboy, Star Wars) will be donating . Signed artist proofs that he did for Star Wars Celebration shows ( Coming Soon)
- Auction 4,5 & 6 - 2000AD will be donating a Greg Staples signed sketch, Books of Invasions Vol. 1,2 & 3 signed both by Pat Mills and Clint Langley (with a quick sketch in each by Clint) and a signed copy of Pat Mills’ Requiem Book One.
- Auction 7 – A signed initial pitch document for Captain Britain and MI-13 that no one has ever seen donated by Paul Cornell (Doctor Who, Primeval, Captain Britain and MI:13) will be donating. Please note that the winner of this item agrees not to put the contents of the pitch document online or publish it. The copyright for the item (including the unused stuff,) remains with Paul Cornell or Marvel.
- Auction 8 – Geek Syndicate will be putting in The League of Extraordinary Gentleman: Century 1910 signed by Alan Moore and Kevin O’Neill
- Auction 9 & 10 - Titan Books will be putting up Complete Star Wars Encyclopedia and a Watchmen Film Companion signed by Dave Gibbons.
- Auction 11 & 12 – Shine the team behind BBC’s Merlin have kindly offered Series 1 Volume 1 and Series 1 Volume 2 DVD’s signed by the cast( Bradley James, Colin Morgan, Angel Coulby, Katie McGrath and Anthony Head).
- Auction 13 - A signed script from Season 2 of Sanctuary. It is from the first episode of the season “End of Nights, Part 1″ and is signed by Amanda Tapping, Ryan Robbins, Christopher Heyerdahl and Agam Darshi.
- Auction 14 – Termight replica of Dan Dare’s Spacefleet Cap Badge
- Auction 15 – Termight Replica of Judge Dredd Belt Buckle
- Auction 16 – The DC Comics Encyclopedia
- Auction 17 - Guest spot in Geek Syndicate the Comic by Harold Jennett
- Auction 18 – Original art from The SLightly Askew Adventures of Imspector Ham & Eggs by the talented Lauren Monardo
- Auction 19 - Guest Spot in Moon Freight 3 Web Comic by Luke Foster
- Auction 20 – Exclusive James Cameron AVATAR press Accessories pack
It's incredible to see this kind of support within the community. The generosity of both Dave and Barry in organising this, and from the contributors themselves are deserving of huge praise.
Thanks guys.
Wednesday, 14 October 2009
Insomnia On Demand: Catch the RedEye on PSP™ (PlayStation®Portable)

In the blackest hours before dawn, when all good comic readers were tucked up in bed, the Insomniacs crawled into their dreams.
What were they whispering into the darkness? What did they wish for, lost in the sleep of the innocent?
No less than:
- To be able read Insomnia comics anywhere, at any time
- Take their entire comics collections wherever they went
- To listen to their own music while reading
- To navigate pages their own way
- To find and buy comics easily and access content instantly from the PlayStation®Store
All this will be on offer for PSP owners in December 2009, with the opening of the Digital Comics Store on the PlayStation®Network.
Red Eyed and bushy tailed, Insomnia Publications will be standing proud on launch day as our critically acclaimed books take their place on the virtual shelves, next to world famous names in comic book publishing.
Insomnia Publications’ graphic novels will be presented in the store as single-issue length chapters, following the publication of the book. The first chapter of every book will be offered free to readers as a “taster” of the story.
Crawford Coutts, Managing Director of Insomnia Publications, says:
“We are incredibly excited to be partnering with Sony in the launch of the Digital Comics Service.
Insomnia is committed to nurturing the very best new art, new writing and new concepts in its original graphic novels and the unprecedented scope of this Comics Store will connect independent publishers and readers around the globe.
The help and guidance we have received from Sony throughout truly demonstrates their commitment to support the medium, the publishers, the readers and the comics industry itself.
Many of our creators are gamers themselves and so were delighted to hear that their work will be offered through PlayStation Network.”
With the first Insomnia titles available right from the December launch, you will be able to:
With a growing range of titles to choose from and the phenomenal scope of the Digital Comics Store, this is just the beginning.
Come and visit our stand at the MCM Expo on 24th to 25th of October to learn more.
Notes:
- The Comics Store will launch on the PlayStation Network for PSP in December 2009
- Official Sony Press Release and video demo
- For further information, interviews and comments please contact Crawford Coutts, MD
- Insomnia Publications can be found online at:
Website: www.insomniapublications.com
Blog: www.theredeye.co.uk
Tuesday, 6 October 2009
Bics and Pieces
"Wow", as Tony Shahloub said in Galaxy Quest, "That was one hell of thing!".

I think I have the shellshock under control now, apart from the tw-twi-twitching! But where to start? I started making some nice neat notes of everything that happened that I need to mention and it's ended up looking like the scribblings of a madman.
Let me try and break it down for you...
Very Special Thanks
The important bit first, then.
The con saw the first public appearances of Burke and Hare (Martin Conaghan and Will Pickering) and Buskers (Jeymes Samuel, Sean Michael Wilson and Michiru Morikawa).
I saw lots of people just gazing at and even stroking the beautiful cover designs by Rian Hughes (Burke and Hare) and Richard Johnson (Buskers). Seeing them join all the Insomnia books in a row on the table made my little heart swell with pride - I felt like a kitten in a cream factory.
When I say that Alasdair, valiantly manning the sales table, did not stop for a break the whole weekend I mean that literally. He didn't even get away for lunch, or a quick cup of tea, and had to snap quick bites of his sandwiches as an when he could! At several points I could not get back to the stand for the deep crowd around it!
Copies of Burke and Hare were going by the boxload, and the special con edition of Buskers with CD all but sold out. We have only a few copies left for the MCM Expo show in 3 weeks, so anyone who wants to be sure of getting a copy might want to order it from us directly before then.
Following Michiru's interview on Sunday we had a point where we literally could not get the books onto the table quickly enough for people to buy them and get them signed. It sounds like Crawford will be making a visit to the film set soon, but more and that (and pictures we hope!) in the coming weeks.
Sadly we could not even get away to the Sunday panel for publishers and retailers to explore how to improve sales in the current market, as we were too busy selling! People were still coming up to make last minute purchases as the stand was being packed away. Alasdair had to retrieve the cashbox from where it had been packed away, get copies back out of their boxes again.
Given the current economic climate all we can say is "Thanks everyone!"
Reviews and Interviews and Podcasts
There was quite of bit Insomnia based podcast activity going on before and during the show:
We are pleased to announce:
Best of The Rest
Special Offers
We will extending our convention special offers for those that could not make this show or cannot get to the MCM take a look at our website for details on how to order.
... And Finally
Crawford made a very special visit to a secret location before flying back to Edinburgh on Monday. Hopefully I'll be able to tell all about that next week!
Until then...

The Death Star like Think Tank at Millenium Point
I think I have the shellshock under control now, apart from the tw-twi-twitching! But where to start? I started making some nice neat notes of everything that happened that I need to mention and it's ended up looking like the scribblings of a madman.
Let me try and break it down for you...
Very Special Thanks
The important bit first, then.
- Huge thanks to Shane Chebsey and James Hodgkins for organising a wonderful show yet again. The effort that goes into making something like this happen is mammoth, and I hope they are now having a well deserved rest.
- Special thanks to Lauren Anne Sharp for creating the Insomnia Trailer (which I will be putting up on youtube very soon) that was playing on the screens throughout the show.
- Thanks also to quilt artist Ferret for bringing along the showstopping Bad Rain quilt (I don't know if quilting books have ever sold at a con before this one, but we always like to be a the bleeding edge!),
- Our unbounded gratitude to Sarah McIntyre who did an amazing job interviewing Michiru Morikawa in the brilliant panel about her work on the Sunday. She also invited Jeymes Samuel join in to talk about the comic and the upcoming Buskers film and the panel was described by Matthew Badham of Down The Tubes as "one of my personal highlights of the whole weekend." in his write up of the show.
- It was great to have so many Insomnia creators come to the stand over the weekend for signing and sketching. Not only was it lovely to see old friends we've been working with for a while now, and to meet others in person for the first time, but to hear you all talking so passionately to visitors about your work, and seeing their response is fantastic. Having people there from all around the world really brought home what an international family we are.
- To everyone who came to the stand to pitch, show portfolios or leave submissions, thanks for taking the time to do so. The standard was incredibly high once again, and seems to be increasing each year. I will hopefully have some news to come out of some of these discussions in the coming weeks.
- Of course this would not be complete without thanking everyone who came by the stand to buy books, look at previews, talk about what Insomnia is up to and what we are all about. We do it for you, you know :)
The con saw the first public appearances of Burke and Hare (Martin Conaghan and Will Pickering) and Buskers (Jeymes Samuel, Sean Michael Wilson and Michiru Morikawa).
I saw lots of people just gazing at and even stroking the beautiful cover designs by Rian Hughes (Burke and Hare) and Richard Johnson (Buskers). Seeing them join all the Insomnia books in a row on the table made my little heart swell with pride - I felt like a kitten in a cream factory.
When I say that Alasdair, valiantly manning the sales table, did not stop for a break the whole weekend I mean that literally. He didn't even get away for lunch, or a quick cup of tea, and had to snap quick bites of his sandwiches as an when he could! At several points I could not get back to the stand for the deep crowd around it!
Copies of Burke and Hare were going by the boxload, and the special con edition of Buskers with CD all but sold out. We have only a few copies left for the MCM Expo show in 3 weeks, so anyone who wants to be sure of getting a copy might want to order it from us directly before then.
Following Michiru's interview on Sunday we had a point where we literally could not get the books onto the table quickly enough for people to buy them and get them signed. It sounds like Crawford will be making a visit to the film set soon, but more and that (and pictures we hope!) in the coming weeks.
Sadly we could not even get away to the Sunday panel for publishers and retailers to explore how to improve sales in the current market, as we were too busy selling! People were still coming up to make last minute purchases as the stand was being packed away. Alasdair had to retrieve the cashbox from where it had been packed away, get copies back out of their boxes again.
Given the current economic climate all we can say is "Thanks everyone!"
Reviews and Interviews and Podcasts
There was quite of bit Insomnia based podcast activity going on before and during the show:
- Cy Dethan talks about Cancertown and his upcoming work on Comic Book Outsiders and why Richard McAuliffe thinks he is "...a lovely bloke, but one intense looking Motherf**ker"
- The Geek Syndicate do the first ever review of Burke and Hare, coming to the conclusion that the book conclusively proves to them that "comics are a medium, not a genre". Way to go Martin and Will!
- The Sidekick podcast fought their way to the stand and interviewed Alasdair about Insomnia and what we get from doing events like this, and Martin and Will about the launch of their book. "I was truly blown away...These guys have lived and breathed this story and it shows in every part of this chilling and macabre production."
- Just in time for the show the guys at the Temple APA brought out a mammoth size issue 5 which has a large section on Insomnia including interviews, reviews, previews of upcoming books and some never before seen artwork. We have David Hailwood and John Kirkham to thank for bringing this monster to life.
We are pleased to announce:
- Lauren Ann Sharpe joins the Quarantine team as colourist, along with Michael Moreci, Monty Bloor and Jim Campbell. This is her second Insomnia book and long may it continue.
- Shock Theory by Celeste Sharp:
"After a horrific tsunami, England is abandoned and forgotten; even by history. Rising from dark times, a single city known as Hubris is suspended in the Sky, providing a new life based on technology and social order. The N.O Government has put the clocks back to zero and reinvented London as a completely clean slate for a prosperous society and economy... But Hubris wasn’t just built on the ruins of London; it was built on shock. "
Set in a dystopian England, where the totalitation regime uses the Techframe to control its citizens using shock and sedation, Shock Theory draws on the dystopian heritage of George Orwell and Philip K. Dick, woven with theories of investigative journalist, Naomi Klein, to follow Eva and her companions as they attempt to unravel the sinister nature of Hubris and offer the only resistance to the tyrannical Dr.Shock and the New Order government. - Gamebreaker by Cy Dethan
"Those who even remember the legend of Bloodshot Iris and her insane, megalomaniacal schemes consider her a myth. They’re right – and like all great myths there’s a potent, even dangerous, nucleus of truth at her core. When the greatest villain of the Cold War emerges from retirement to reintroduce a disaffected world to the glorious chaos it once knew, she has only one target in mind – her nemesis, the ultimate superspy: Capablanca."
Spiralling Insanity returns to the British spycraft scene as the last remnant of the Cold War makes her bid to kick-start the era of the psychedelic super-spy
If you visit Cy Dethan's blog you can brave The Citadel of Comics: A Fantasy Convention in which YOU are the hero and experience the trials and tribulations of convention pitching yourself.
It may be the maddest blog post ever made - you have been warned! - Dream Solver now has it's own blog where you can follow the progress of the book in production.
Best of The Rest
- Walking through the door on the first day of the con, what was the first table I encountered? Why it was the good Dr Bryan Talbot himself. Pouncing on a copy of Grandville as soon as I could, before even going to the Insomnia stand, he sketched a badger in the front of it while we had a good chat about how the book was doing (very well, with a seque, Grandville, Mon Amour, already underway), how great it has been to have his intro to Cancertown, and the possiblity of a Luther Arkright sequel as he mentioned in a recent interview on the Forbidden Planet blog last week. We went to his talk later in the day and it was mind blowing. The man is truly a comics god.
Bryan is doing the talk at a number of locations as part of the launch tour, and you should try to catch it. - Had a lovely time chatting to the lovely Fetishman creators, while coveting a beautiful coat that one of them was wearing, and admiring his magnificent moustache. They do a hilarious illustration of just how absurd some of the proposed new laws are that could affect comics - but you'll have to catch them at a con and ask them to do it. Describing it in words would not do it justice!
The Fetishmen!
And if you haven't encountered Fetishman before you should buy it. It's up to issue 9 now and it is laugh out loud funny. - The Robosteel sculptures were truly a sight to behold with their 2.5metre sculpture of a Transformer, made all from scrap metal and weighing 155kg!
They do smaller pieces as well - and I think that one of them is going to find a new home with me as soon as my house move is done. - I got to catch up with Tony and Martin. the C2D4 crew, eat their sweets and admire their new collected edition of Jack In The Box.
- Shout outs to our friends at Markosia, Monkeys With Machineguns, Orang-Utan comics, Timebomb, Murky Depths, Comic Book Outsiders, Geek Syndicate, Small Press Big Mouth and Comic Racks - I wish I could have spent more time with you!
Special Offers
We will extending our convention special offers for those that could not make this show or cannot get to the MCM take a look at our website for details on how to order.
... And Finally
Crawford made a very special visit to a secret location before flying back to Edinburgh on Monday. Hopefully I'll be able to tell all about that next week!
Until then...
Labels:
BICS 2009,
burke and hare,
buskers,
Cancertown,
dream solver,
gamebreaker,
shock theory
Monday, 21 September 2009
Countdown BICS-2 Weeks
So much news - so little time!
Secure all personal belongings and keep your arms inside the car at all times...
Burke and Hare: Reaching the Heart
Here we go then, with the last of the pin-up previews. This week we have Hugh Parker, Gary Erskine and Frank Quitely:


Layer Zero:Choices ebook sampler
Just in time for BICS we now have the Layer Zero: Choices sampler up as an ebook.
Take a look inside for a preview of each story, the pin ups and creator biographies.
Snow Job
Valia Kapadia has been getting in the mood for some desire and depravity, ready for BICS. Hang on, that didn't come out right!
What I meant to say is that she has been creating some amazing concept pieces as part of her style experiments for Snow.


Go on, admit it, you're already a little bit frightened, and even worse, a little bit temped.
Roy Huteson: Artist Double Header!
Not, in fact, a rare example of the two headed comics creator, but Roy Huteson, who is the first artist we have to be working on both a Vigil book and an Original Graphic Novel at the same time - and we snapped him up for both books in the same week.
Having been doing dark and stunning work on Daemon Seeds (the prequel to Daemon by Alasdair Duncan) for Layer Zero: Survival we are delighted to have him on board for the full book.
Alasdair said:
"Roy has the ability to put a highly detailed and realistic drawing right next to an impressionistic almost abstract piece of artwork and make it work as a whole. His biro doodles alone are worthy of display and his style has given me as a writer so much more freedom with the story."

And then later in the week Roy sent us his bleak, inspiring, tinged-with-madness character concept sketches for how he would approach Crowley: Wandering the Waste. As soon as Martin Conaghan (editor), Martin Hayes (writer) and I clapped eyes on them we knew we had to have him.

Taking Over The Airwaves: Insomnia Podcastpalooza!
You've read about them, you've seen the pictures, and now thanks to the wonders of modern technology you can also hear their actual voices!
New Signing: Terminus
We are very pleased to announce that we have signed a second book by Michael "Quarantine" Moreci last week.
"In an imagined 2033, advances in genetics have allowed a person’s physical and mental health to be known from birth. Those who are a danger to society—the poor, terminally ill for being a drain on healthcare economy, or those deemed prone to criminal tendencies—are removed, housed in government-operated facilities.
For some, on the surface, it’s a better world, until a government agent is murdered—the first murder in nine years—and the façade begins to slowly peel away."
Terminus is a sci-fi noir described by Michael as "Blade Runner meets The Constant Gardener mixed with A Clockwork Orange."
You can read more about the genesis of the story over on his blog.
Michael was at the Windy City Con this last weekend getting the word out about Insomnia.
Not only did he give up time - but it was his first wedding anniversary. However he is keen to point out that he is not a bad person, or a bad husband. His wife was gone most of the day as well at work and being the best judge at a pie contest ever :)
Huge thanks to him for that.
Small Press Expo
If you are going to be in the Maryland area on Saturday the 26th September then you'll be able to check out some Insomnia previews, enter the competition to win one of our new books, and find out some more about us by stopping by Mickey Farineau's stand at the Small Press Expo.
Mickey got in touch with us to see if he could do anything to help with promotion at the show after hearing me on Comic Racks a couple of weeks back.
It was an incredibly generous offer, and right out of the blue. Things like that are what makes it so great to be part of the indy comics world, and they restore your faith in human nature.
Thanks Mickey!
Fallen Heroes Special Edition
We will have a limited number of copies of the Fallen Heroes Special Sketch Edition for sale from the stand at BICS.

This edition will contain a section called Lost Passages which are scenes that never made it to the final version of the book and Barry's reasons for why they were left out (including his original opening chapter).
There will also be a section of the book called Fallen Heroes Sketchbook where comic book artists (some of whom have worked for Marvel and DC) have given their interpretation of some of characters from the book.
Sketches are provided by:
Emma Vieceli, Scott ‘Atomic Robo’ Wegna, Andie Tong, Leigh ‘2000ad’ Gallagher, Steve Sims, Gary Seaward, Jimmy Bott and Michael Schwartz
If you cannot make the show, or want to be sure of having a copy, then you can pre-order the book directly over on Barry Nugent's own site.
I wish I could share the things we've been talking about for the comic adaptation recently as I'm so excited about how it is taking shape - but they are not quite ready to go outside on their own yet!
And Finally...
Happy Insomnia birthday to me! Yes, today is one year to the day that I joined Insomnia on the management side as Creative Director.
The year has flown by, and it has been a wild wild ride. It's a wonderful time to be involved with comis right now.
Thanks to everyone, especially all the creators, for showing me such a great time.
Next week I'll putting up a Ptiching and Portfolio Review FAQ to help those of you coming to see the Insomnia Crew at BICS and try to make the whole experience as painless as we can.
If anyone has any particular questions they'd like covered drop me a line and let me know.
Secure all personal belongings and keep your arms inside the car at all times...
Burke and Hare: Reaching the Heart
Here we go then, with the last of the pin-up previews. This week we have Hugh Parker, Gary Erskine and Frank Quitely:
Hugh Parker

Frank Quitely

Layer Zero:Choices ebook sampler
Just in time for BICS we now have the Layer Zero: Choices sampler up as an ebook.
Take a look inside for a preview of each story, the pin ups and creator biographies.
Snow Job
Valia Kapadia has been getting in the mood for some desire and depravity, ready for BICS. Hang on, that didn't come out right!
What I meant to say is that she has been creating some amazing concept pieces as part of her style experiments for Snow.



Roy Huteson: Artist Double Header!
Not, in fact, a rare example of the two headed comics creator, but Roy Huteson, who is the first artist we have to be working on both a Vigil book and an Original Graphic Novel at the same time - and we snapped him up for both books in the same week.
Having been doing dark and stunning work on Daemon Seeds (the prequel to Daemon by Alasdair Duncan) for Layer Zero: Survival we are delighted to have him on board for the full book.
Alasdair said:
"Roy has the ability to put a highly detailed and realistic drawing right next to an impressionistic almost abstract piece of artwork and make it work as a whole. His biro doodles alone are worthy of display and his style has given me as a writer so much more freedom with the story."
Daemon Seeds


Crowley: Wandering The Waste

Taking Over The Airwaves: Insomnia Podcastpalooza!
You've read about them, you've seen the pictures, and now thanks to the wonders of modern technology you can also hear their actual voices!
- Richmond Clements on Small Press Big Mouth
- Stephen Downey and Andrew Croskery on the Sunnyside podcast
New Signing: Terminus
We are very pleased to announce that we have signed a second book by Michael "Quarantine" Moreci last week.
"In an imagined 2033, advances in genetics have allowed a person’s physical and mental health to be known from birth. Those who are a danger to society—the poor, terminally ill for being a drain on healthcare economy, or those deemed prone to criminal tendencies—are removed, housed in government-operated facilities.
For some, on the surface, it’s a better world, until a government agent is murdered—the first murder in nine years—and the façade begins to slowly peel away."
Terminus is a sci-fi noir described by Michael as "Blade Runner meets The Constant Gardener mixed with A Clockwork Orange."
You can read more about the genesis of the story over on his blog.
Michael was at the Windy City Con this last weekend getting the word out about Insomnia.
Not only did he give up time - but it was his first wedding anniversary. However he is keen to point out that he is not a bad person, or a bad husband. His wife was gone most of the day as well at work and being the best judge at a pie contest ever :)
Huge thanks to him for that.
Small Press Expo
If you are going to be in the Maryland area on Saturday the 26th September then you'll be able to check out some Insomnia previews, enter the competition to win one of our new books, and find out some more about us by stopping by Mickey Farineau's stand at the Small Press Expo.
Mickey got in touch with us to see if he could do anything to help with promotion at the show after hearing me on Comic Racks a couple of weeks back.
It was an incredibly generous offer, and right out of the blue. Things like that are what makes it so great to be part of the indy comics world, and they restore your faith in human nature.
Thanks Mickey!
Fallen Heroes Special Edition
We will have a limited number of copies of the Fallen Heroes Special Sketch Edition for sale from the stand at BICS.

This edition will contain a section called Lost Passages which are scenes that never made it to the final version of the book and Barry's reasons for why they were left out (including his original opening chapter).
There will also be a section of the book called Fallen Heroes Sketchbook where comic book artists (some of whom have worked for Marvel and DC) have given their interpretation of some of characters from the book.
Sketches are provided by:
Emma Vieceli, Scott ‘Atomic Robo’ Wegna, Andie Tong, Leigh ‘2000ad’ Gallagher, Steve Sims, Gary Seaward, Jimmy Bott and Michael Schwartz
If you cannot make the show, or want to be sure of having a copy, then you can pre-order the book directly over on Barry Nugent's own site.
I wish I could share the things we've been talking about for the comic adaptation recently as I'm so excited about how it is taking shape - but they are not quite ready to go outside on their own yet!
And Finally...
Happy Insomnia birthday to me! Yes, today is one year to the day that I joined Insomnia on the management side as Creative Director.
The year has flown by, and it has been a wild wild ride. It's a wonderful time to be involved with comis right now.
Thanks to everyone, especially all the creators, for showing me such a great time.
Next week I'll putting up a Ptiching and Portfolio Review FAQ to help those of you coming to see the Insomnia Crew at BICS and try to make the whole experience as painless as we can.
If anyone has any particular questions they'd like covered drop me a line and let me know.
Labels:
burke and hare,
Cancertown,
Crowley,
daemon,
fallen heroes,
kronos city,
Layer Zero,
pinkerton,
Snow,
terminus
Monday, 31 August 2009
Buskers: First Look
This week we have a 15 page preview of Buskers to read to whet your appetite for the launch at BICS 2009 in a few short weeks.
The special signed limited convention edition that will be available from the Insomnia stand at BICS comes with a CD featuring music by the Bullitts.
If you are coming to the show and want to reserve one, then email us and let us know.
MILK Exhibition and Launch Party
The MILK exhibition in the at the Fine Art Library in Edinburgh starts this week and runs through the whole of September.
There will be the opportunity to buy some of the original artwork during the course of the show, although, of course, you won't be able to take it home until the exhibition has ended.
The gallery is open open 10-8 Mon- Thurs, 10-5 Fridays and 9-1 on Sat.
You can order the special edition hardback from amazon now!
News Round Up
Quite a few little snippets this week:
That's all for this week, I'm off to enjoy the bank holiday and think about what the Disney take over of Marvel means for the industry!
The special signed limited convention edition that will be available from the Insomnia stand at BICS comes with a CD featuring music by the Bullitts.
If you are coming to the show and want to reserve one, then email us and let us know.
MILK Exhibition and Launch Party
The MILK exhibition in the at the Fine Art Library in Edinburgh starts this week and runs through the whole of September.
There will be the opportunity to buy some of the original artwork during the course of the show, although, of course, you won't be able to take it home until the exhibition has ended.
The gallery is open open 10-8 Mon- Thurs, 10-5 Fridays and 9-1 on Sat.
You can order the special edition hardback from amazon now!
News Round Up
Quite a few little snippets this week:
- Head over to Andrew Croskery's blog if you want to hear the real story of how Kronos city came about. Or if you want to see an artists impression of how colourist Lauren Anne Sharp thought it happened have a look at her page first.
Kronos City is developing at a blistering pace. Here is a first look at a mysterious and dynamic page from chapter two.
- Jennie Gyllblad is back from her trip to Sweden and cracking on with Butterflies and Moths. Have a look at her blog to see her work in progress, a really expressive speedpaint and a splash page where you can even recognise the picture on the bathroom wall! What's more impressive is that Jennie's work is all real hand painted watercolours, so no "undo" button there.
- Cancertown artist Stephen Downey was pleased to find, to his complete surpise some Cancertown sketches from Northern Irish artist Darren Reynolds on his blog.
Stephen says: "I love his interpretations and really hope to see them in person if he brings them along to the next Belfast comics creators meetup. I only really know Darren's art through his blog, but I love his style and really want to see more." - Our podcasting friends from the Geek Syndicate Network (Including Insomnia writer Richard McAuliffe) are going to be featured in an upcoming prog of the Judge Dredd Megazine talking about their shows. It will be Rich and co-host Flint on "Everything Comes Back To 2000AD", Barry Nugent on "Geek Syndicate", Iz McAuliffe on "Comic Racks" and Jimmy Aquino on "Comic News Insider". They are not sure which prog number exactly yet, but it should be out in October / November.
That's all for this week, I'm off to enjoy the bank holiday and think about what the Disney take over of Marvel means for the industry!
Labels:
buskers,
butterflies and moths,
Cancertown,
kronos city,
MILK
Monday, 24 August 2009
All Aboard for Kronos City
The last week has been incredibly busy with 3 new books to get to press, and a trip to Birmingham to launch the first ever comics/quilting crossover (more on that later).
But we are not the only ones working hard. The first chapter of Kronos City (and much of the second) is now complete and in celebration of that fact we have put the first 16 pages up as a free ebook preview.
Writer: Andrew Croskery
Pencils: Alex Willmore
Colours: Lauren Anne Sharp
Letters: Jim Campbell
And here is what they have to say about seeing it all come together as a book for the first time:
Andrew says:
"I’ve really been enjoying writing Kronos City. It started off as one short story inspired by a throwaway comment from my housemate and then snowballed into a big story as it absorbed a couple of other ideas and characters and it’s been great being able to bounce ideas around the Kronos City team and have it all come together.
Alex, Lauren and Jim are doing a great job at the art and lettering. That first page is awe-inspiring and they’ve really made the characters and the city itself come alive.
My scripts can be pretty lengthy as my mind starts to spew details into the scene descriptions, and Alex and Lauren are amazing at capturing all the little background touches. There are some scenes coming up that I’m really exited to see how they come across on paper, particularly when the city gets hit by a time storm, and the poor wee pigeons get turned into skeletons and eggs.
Seeing the final coloured lettered pages has been truly staggering, with Lauren’s colours adding a great sense of atmosphere and Jim’s European style lettering fits really well with the art. And there’s a real buzz telling people I’m writing a graphic novel, so thank you Insomnia for that. This has just upped the excitement quotient by a large degree!!"
Alex says:
"Working on Andrew's script has been great fun so far! The world Andrew has created is surely an exciting and original one. When Lauren and I first read the script we were blown away by the diverse and original world of Kronos City and it's bizarre residents. Andrew's scripts are so insanely detailed that sometimes trying too fit everything into a frame can seem daunting but once that's been achieved it becomes apparent that all these small details make the city and characters really come alive!
Kronos City is the first graphic novel Lauren and I have worked on and it's been a real learning experience, I'm continually picking up on little ways to improve as I go along. It's also really useful that Lauren and I share a house as it makes the whole process a lot quicker and easier than if I had to send off my inked pages. Which is nice. Working on Kronos City is a real joy! Despite working on a number of other illustration jobs it's always Kronos City that I'm excited to drop everything and get stuck into! Cheers Insomnia!"
Lauren says:
"My favourite thing about Kronos City has to be the water. Working digitally makes life so much easier, especially with the 'edit-undo' function. However there's something so free and spontaneous about working traditionally in watercolour, so when it comes to the scenes viewed in the Kronos Water, it's fab. And luckily for me there is more of that to come!
I love being a colourist! Even when I find my role being compared to the activities of 3 year olds (sigh). Every day I see Alex painstakingly studying the correct angles and figures to get everything perfect. Colouring is such a relaxing thing for me. So thanks Insomnia for giving me a stress free job that I actually enjoy!"
Bad Rain Hits Birmingham
This weekend saw the unveiling of Bad Rain, the immense "double page bedspread" from Cancertown by the award winning maverick quilter and textile artist Ferret.

The finished piece is 90" by 70" (that is about 15 times the size of the original art, and half as long as me again!) so to see it for real was nothing short of incredible. People's mouth's were literally dropping open as they came around the corner in the gallery where it was hanging.
It makes the Badmouths at the front of the piece actual size, which is somehow very upsetting!
Seeing the scene done in fabric, scale aside, adds other interesting dimensions to the art. The tension of the thread against the different fabrics, and the fact that it is hanging up, cause slight ripples and fluctuations in the surface, which in turn cast different little shadows depending on the angle of viewing. This, combined with actual physical texture, really brings out the nasty, mutable, "everything's alive" quality of the Cancertown locations.
The reactions of the quilters at the show (The Festival of Quilts - think of it as the San Diego Comic Con equivalent for textile artists) were incredibly positive. We really had no idea how this kind of thing would be received by the traditional quilting world. It was not only the handful of existing comics readers who happened to be there who were into the work, either, and we found ourselves discussing magic realist horror noir with fascinated elderly ladies who had never read a comic (although they might now!) as much as the younger textile and fashion students who were around.
As always the fascinating conversations you find yourself in at art based event were wonderful, but I did particularly enjoy getting chatting to an American visitor about "needle based art" and the really quite short distance between textile art and tattooing (prompted by the fact that Ferret had some pieces done on leather and skins and also a huge quilted piece of the dragon from her own tattoo).
The Forbidden Planet blog has already suggested a Mega City One piece, and Tank Girl was also proposed by a visitor to the show. Ferret is keen on doing more comics based work, so keep an eye on her blog. If you're an artist or publisher interested in working with her, drop me a line and I can put you in touch.
We had copies of the book with us to show the origin of Bad Rain and not only did sales go into double figures, but 2 visitors had even seen Cy was going to be there and had brought along their own copies to be signed - which was not really what we expected at a quilting convention!
At dinner on the Saturday night I found myself sitting next to an incredible lady by the name of Jennie Bowker. Now, not being familar with the names of quilters I did not know that this was as if I was sitting next to the Alan Moore of this medium! In addition to doing great and very thought provoking work in fabrics, she is an amazing photographer, and, as it turns out a reader of graphic novels - so we had a great time talking about the power of comics and the expansion of the art form. She also taught me a great psychological experiment to do with drawing a cartoon face :)
Ferret will be updating her blog over the coming days with other work that was on display at the show including her dragon, the amazing Phoenix Rising and the nude portraits for which she very well known.
We are hoping to be able to get Bad Rain on show at BICS - watch this space.
Crawford Coutts Under The Spotlight
This week Crawford was interviewed by Bob Heske for his column Indie Creator on Invest Comics.
Find out about the past, the future and what comics he thinks would save us in the face of an alien invasion.
Sharing The Love
A message from Barry Nugent of The Geek Syndicate
Geek Syndicate meets Jonathan Ross!
In this special episode join Dave and Barry as they chat with celebrity geek and comics fan Jonathan Ross.
During the interview Jonathan tells the lads where his love for all things geek ,especially comics, started. He also reveals why he would never own a comics shop again.
Jonathan explains why is unable to attend comic conventions as much as he would like.
There's some talk about the adaptation of Mark Millar's Kick Ass that Jonathan's wife, Jane, is working on as well his view on comic to film adaptations.
Jonathan has his feet firmly placed in the Marvel comics camp. He explains why and shares some of his favourite creations. He also tells a very interesting story about his encounter with Steve Dikto.
The guys discuss with Jonathan why he decided to write his own comic. He reveals the title and gives us a few details on the project.
Enjoy!
So now I have lots of emails to read having been away for 4 days - and I know one of them contains the music files for the CD for the special edition of Buskers. More on that next time.
Until next week
But we are not the only ones working hard. The first chapter of Kronos City (and much of the second) is now complete and in celebration of that fact we have put the first 16 pages up as a free ebook preview.
Writer: Andrew Croskery
Pencils: Alex Willmore
Colours: Lauren Anne Sharp
Letters: Jim Campbell
And here is what they have to say about seeing it all come together as a book for the first time:
Andrew says:
"I’ve really been enjoying writing Kronos City. It started off as one short story inspired by a throwaway comment from my housemate and then snowballed into a big story as it absorbed a couple of other ideas and characters and it’s been great being able to bounce ideas around the Kronos City team and have it all come together.
Alex, Lauren and Jim are doing a great job at the art and lettering. That first page is awe-inspiring and they’ve really made the characters and the city itself come alive.
My scripts can be pretty lengthy as my mind starts to spew details into the scene descriptions, and Alex and Lauren are amazing at capturing all the little background touches. There are some scenes coming up that I’m really exited to see how they come across on paper, particularly when the city gets hit by a time storm, and the poor wee pigeons get turned into skeletons and eggs.
Seeing the final coloured lettered pages has been truly staggering, with Lauren’s colours adding a great sense of atmosphere and Jim’s European style lettering fits really well with the art. And there’s a real buzz telling people I’m writing a graphic novel, so thank you Insomnia for that. This has just upped the excitement quotient by a large degree!!"
Alex says:
"Working on Andrew's script has been great fun so far! The world Andrew has created is surely an exciting and original one. When Lauren and I first read the script we were blown away by the diverse and original world of Kronos City and it's bizarre residents. Andrew's scripts are so insanely detailed that sometimes trying too fit everything into a frame can seem daunting but once that's been achieved it becomes apparent that all these small details make the city and characters really come alive!
Kronos City is the first graphic novel Lauren and I have worked on and it's been a real learning experience, I'm continually picking up on little ways to improve as I go along. It's also really useful that Lauren and I share a house as it makes the whole process a lot quicker and easier than if I had to send off my inked pages. Which is nice. Working on Kronos City is a real joy! Despite working on a number of other illustration jobs it's always Kronos City that I'm excited to drop everything and get stuck into! Cheers Insomnia!"
Lauren says:
"My favourite thing about Kronos City has to be the water. Working digitally makes life so much easier, especially with the 'edit-undo' function. However there's something so free and spontaneous about working traditionally in watercolour, so when it comes to the scenes viewed in the Kronos Water, it's fab. And luckily for me there is more of that to come!
I love being a colourist! Even when I find my role being compared to the activities of 3 year olds (sigh). Every day I see Alex painstakingly studying the correct angles and figures to get everything perfect. Colouring is such a relaxing thing for me. So thanks Insomnia for giving me a stress free job that I actually enjoy!"
Bad Rain Hits Birmingham
This weekend saw the unveiling of Bad Rain, the immense "double page bedspread" from Cancertown by the award winning maverick quilter and textile artist Ferret.

The finished piece is 90" by 70" (that is about 15 times the size of the original art, and half as long as me again!) so to see it for real was nothing short of incredible. People's mouth's were literally dropping open as they came around the corner in the gallery where it was hanging.
It makes the Badmouths at the front of the piece actual size, which is somehow very upsetting!
Seeing the scene done in fabric, scale aside, adds other interesting dimensions to the art. The tension of the thread against the different fabrics, and the fact that it is hanging up, cause slight ripples and fluctuations in the surface, which in turn cast different little shadows depending on the angle of viewing. This, combined with actual physical texture, really brings out the nasty, mutable, "everything's alive" quality of the Cancertown locations.
The reactions of the quilters at the show (The Festival of Quilts - think of it as the San Diego Comic Con equivalent for textile artists) were incredibly positive. We really had no idea how this kind of thing would be received by the traditional quilting world. It was not only the handful of existing comics readers who happened to be there who were into the work, either, and we found ourselves discussing magic realist horror noir with fascinated elderly ladies who had never read a comic (although they might now!) as much as the younger textile and fashion students who were around.
As always the fascinating conversations you find yourself in at art based event were wonderful, but I did particularly enjoy getting chatting to an American visitor about "needle based art" and the really quite short distance between textile art and tattooing (prompted by the fact that Ferret had some pieces done on leather and skins and also a huge quilted piece of the dragon from her own tattoo).
The Forbidden Planet blog has already suggested a Mega City One piece, and Tank Girl was also proposed by a visitor to the show. Ferret is keen on doing more comics based work, so keep an eye on her blog. If you're an artist or publisher interested in working with her, drop me a line and I can put you in touch.
We had copies of the book with us to show the origin of Bad Rain and not only did sales go into double figures, but 2 visitors had even seen Cy was going to be there and had brought along their own copies to be signed - which was not really what we expected at a quilting convention!
At dinner on the Saturday night I found myself sitting next to an incredible lady by the name of Jennie Bowker. Now, not being familar with the names of quilters I did not know that this was as if I was sitting next to the Alan Moore of this medium! In addition to doing great and very thought provoking work in fabrics, she is an amazing photographer, and, as it turns out a reader of graphic novels - so we had a great time talking about the power of comics and the expansion of the art form. She also taught me a great psychological experiment to do with drawing a cartoon face :)
Ferret will be updating her blog over the coming days with other work that was on display at the show including her dragon, the amazing Phoenix Rising and the nude portraits for which she very well known.
We are hoping to be able to get Bad Rain on show at BICS - watch this space.
Crawford Coutts Under The Spotlight
This week Crawford was interviewed by Bob Heske for his column Indie Creator on Invest Comics.
Find out about the past, the future and what comics he thinks would save us in the face of an alien invasion.
Sharing The Love
A message from Barry Nugent of The Geek Syndicate
Geek Syndicate meets Jonathan Ross!
In this special episode join Dave and Barry as they chat with celebrity geek and comics fan Jonathan Ross.
During the interview Jonathan tells the lads where his love for all things geek ,especially comics, started. He also reveals why he would never own a comics shop again.
Jonathan explains why is unable to attend comic conventions as much as he would like.
There's some talk about the adaptation of Mark Millar's Kick Ass that Jonathan's wife, Jane, is working on as well his view on comic to film adaptations.
Jonathan has his feet firmly placed in the Marvel comics camp. He explains why and shares some of his favourite creations. He also tells a very interesting story about his encounter with Steve Dikto.
The guys discuss with Jonathan why he decided to write his own comic. He reveals the title and gives us a few details on the project.
Enjoy!
So now I have lots of emails to read having been away for 4 days - and I know one of them contains the music files for the CD for the special edition of Buskers. More on that next time.
Until next week
Monday, 17 August 2009
Introducing Melanie Cook: Queen of Colours
Mel Cook was the first ever artist signed by Insomnia, for the cult teen sci-fi book Cages, described by horror master Ben Templesmith, no less, as "Lovely...lovely and disturbing".
Mel's soft, illustration style artwork set against the very adult issues of identity, power and freedom at the centre of the story, bring a haunting poignancy to the events of the book and, as good art should, add a deeper emotional complexity to the questions explored.
Appealing equally to readers of classic thought-provoking sci-fi and watchers of high concept anime the book was a fantastic first launch for Insomnia and was described as “Mother of a compelling read.” by Comics News.
It was this ability to bring out the psychological and emotional aspects of a script that made Mel the perfect choice for her next Insomia project, Cancertown, where the place is in many ways as much a character as the people that inhabit it. Bryan Talbot, in his foreword to the book, picks out the "atmospheric colouring" for a particular mention - and that is a man who knows his colour work.
Of course we weren't about to let Mel escape once Cancertown was done, and she is currently colouring Average Joe (by Thomas Romeo and Kelvin Chan) and has just begun work on The Indifference Engine (by Cy Dethan and Rob Carey).
And here it is, the very first peek at a panel from The Indifference Engine itself:

Then it will be back to Cancertown for Mel next year for Volume 2: Blasphemous Tumours.
And finally, at the risk of making her blush, it needs to be said how much Mel has also brought to the Insomnia family behind the scenes. Although incredibly busy with her books for us, work for other publishers, and projects in a whole variety of other media Mel has always been happy to take the time to offer help and advice to newer artists . She is pretty perfect, really, and a demon on Rockband, so I hear.
So, buckle your seatbelts for a trip inside the head of the talented Miss Melanie Cook...
Q:Tell us a bit about your artistic background (self taught, art education, experience etc) and how you got into working in comics.
A:I've always loved drawing and being creative. I was passionate about my art studies throughout highschool, but never managed to take my formal art education any further. Most of what I have learned post- highschool has been thanks to the bevy of wonderful resources available in print and online these days. That said, I also couldn't be where I was without the time spent studying cinematography and lighting at film school. It was actually thanks to film school that I first began working in comics. Cages writer Xander Bennett had seen the storyboarding I was doing for my cinematography projects and invited me to work on a comic pitch with him. I took him up on the offer and the rest was history.

Q:What does the job of a colourist involve?
A: At its most essential, the job of colourist involves working with colour and tone to create an atmosphere and mood that parallels the narrative. Practically speaking, this usually requires a fair amount of collaboration with the writer and artist, as well as a thorough breakdown of the script and some trial and error exploring various styles and techniques.
Q:How /where does a colourist fit into the team and what does the colouring bring to the finished pages and how do you accomplish this?
A:The colourist joins the production line once the pencils have been prepped for printing, either via traditional inking, digital inking, or a digital darkening of the pencils in a program like Photoshop. The colourist then works traditionally, or digitally in Photoshop or Painter, to build upon the guidelines established by the artist/inker.
Q:What is the process for colouring a page in technical terms, how long does it take, what tools or programs do you use?
A:When I first receive a page, I open it up in Photoshop to make sure it's saved in the right resolution and page size for printing. For comics printed in the US, those specs would be 6.875" by 10.438", and for the UK, 6.537” by 9.883”, both at 300dpi. If I'm working on an uninked page, my next step is to then clear up any pencil smudges or unwanted marks that might have been accidentally picked up by the scanner, and then digitally ink it if necessary. I find this process works best if I'm operating in grayscale mode, where I use a combination of Levels and manual selecting-cutting to eradicate unwanted lines. If inking is also required, I darken the pencil lines as best I can and fill solid areas of black with a simple lasso-select and fill technique.
Once the linework is ready and secure on its own channel, and the colourspace has been set up, it's time to start with the Flatting. I would liken Flatting to laying down the foundations for your soon-to-be coloured page. It basically involves manually selecting the different parts of the artwork and filling them with their solid base colours. Though an essential part of the process, it can be rather tedious and time-consuming and take between half an hour to an hour and a half or more depending on how detailed and busy the page is.

After the flats are in place it's finally time to commence colouring. The actual colouring of the page, where you go in and work out your tones and textures, can take anywhere from about two and a half hours to five or six, again depending on how involved the page is, and how much trial and error is needed. I usually commence colouring a page by roughing in my light and shadow in each panel, then building in the detail, adding textures and finally putting in any special effects or colour holds needed. Once the colouring is complete, all that's left is to separate the blacks, double-check your printing specs and upload it to the ftp server.
Q:How do you go about deciding on colour schemes, palettes etc ? I've heard it said that colourists are the cinematographers of the comics industry adding lots of additional information regarding context, feel, moods, psychological tone and setting, what do you think about that?
A:I would agree that there are elements of cinematography shared with colouring. But I believe the artist/inker to be as much a cinematographer as the colourist. Not only that, but it could be said that they share similarities with the position of production designer on a film set as well. Like a cinematographer, the artist/inker sets up the composition of the frame and provides guidlines for the mood and lighting. And in the role of production designer, the artist/inker creates the design of the mise-en-scene within each panel.
The colourist then works with the artist/inker's guidlines and uses colour to create the illusion of light within a panel. It's the role of the colourist to think practically about natural and artificial lighting, key-lighting and back-lighting, and the colour temperature of different light sources, as well as the emotional and psychological effects these colour choices might have on the reader. In addition to these cinematographical aspects, the colourist, like a production designer, makes conscious decisions about the colour of objects, places and people within the frame. He or she must ascertain how these components might work to influence the mood of the page and how they might detract or draw attention to key story elements within the panels.

Q: There are many pre-existing colouring conventions in comics (eg primary colours for 'good' characters), do you find you use these at all, are they helpful or restrictive?
A: Having entered into this field with very little prior knowledge of pre-existing conventions or norms, I'd have to say that they haven't really had much of a conscious effect on my work. Most of my colouring decisions and approaches have stemmed from colour theory in general and inspiration from the works of other artists.
Q: Has colouring become an entire art in itself now, rather than just a part of the production process, allowing the development of personal techniques and styles?
A:Indeed. And I think that it's largely thanks to the improvements and advancements being made with digital painting software, and the ease at which artists from any background and media can communicate via the internet. Colourists are able to work much more efficiently in programs such as Photoshop and Painter, giving them time to explore the vast array of tools, techniques and ideas at their disposal.
Q: What are the differences in doing 'full art' and colouring someone else's work? How do you deal with the different styles of underlying pencils, different tones of scripts etc?
A: Although I enjoy doing 'full art', it's been a wonderful learning experience working with someone else's work. There is less of an emotional investment when working with the linework of another artist, and I think that this frees the colourist up to take risks and really explore a page's potential.
It's also not uncommon for a colourist to receive the script around the same time as the penciller, so to be able to have access to the written visual cues from the beginning, and witness another artist's approach never fails to inspire me. It gives you an opportunity to get inside the head of another artist, to explore and examine their decision making, and should their style be considerably different from your own, you have a chance to approach colouring in a way you may not normally consider.

Q: What advice would you give for people wanting to become colourists?
Aside from just 'practice, practice, practice', there are a lot of wonderful books and forums out there to explore, which will certainly give any prospective colourist a better understanding of what the job entails.
The most helpful book for me so far has been Hi-Fi Color for Comics by Brian and Kristy Miller. It has some invaluable information about the technical side of colouring comics, such as page and printing specs, how to set up an efficient workflow, and creating cuts, grads and colour holds. Plus there's a bonus CD of goodies with things like lineart samples for you to start working on. Brian and Kristy Miller also have a second book coming out at the beginning of 2010 which takes colouring comics to the next level, and looks at different colouring styles for Manga, Superhero comics, covers etc.
In addition to this there are a number of forums you can go to where I'd recommend posting your work, getting feedback and finding advice from fellow colourists. The two main ones I can think of are Gutterzombie and Huedoo. The former is often frequented by colourist veterans Laura Martin and Dave McCaig, and the latter is run by Brian and Kristy Miller.
Q: Which artists and colourists do you admire and inspire you?
Laura Martin is certainly a colourist that stands out in my mind. Her work on Warren Ellis' Planetary was the first time I was ever consciously drawn to the colouring of a comic as much as, if not more than the artwork itself. Which is saying something, because John Cassaday is an amazing artist.
I also love Dave McCaig's work on Mark Waid's Birthright. You have to be a real master at cuts and grads to be able to use them in such a distinctive yet suitably understated way as he does. That particular colouring style stands up on its own, yet never draws so much attention to itself as to detract from the rather fine linework.
Outside of comic book colourists, I find I'm currently drawn to the amazingly hyper-real paintings of matte painters Dylan Cole, Dusso and Dan Wheaton, and a number of storyboard/concept artists and character designers, like Adrien Van Viersen, Dawood Marion, Brett Bean and James Paick.

Q: You also do work for film and television as a digital artist and storyboarder. Tell us about some of the projects you've worked on, and a bit about what is the same / different about working in these various media.
My film work has fallen more and more to the wayside as I've become more involved with illustrating and colouring comics, but I do still create the odd concept art and character designs here and there for various pitch projects. Probably the most notable project I've worked on was an Australian feature film called Crooked Business, where I was responsible for churning out storyboards for the 95 minute film. Aside from this I've also worked as storyboard artist on a number of short films, music videos and commercials, and created concept and character art for feature and television pitches. Nothing overly fancy, but it helps to pay the bills.
I think that the biggest similarity between my roles in film/tv and comics is the use of sequential imagery to tell a story. However, that's possibly where the similarities end.
With comics, the artwork is the end product, there is little else to consider other than the limitations of the page, and there is a great deal of freedom awarded to the artist because of this. With storyboarding on the other hand, the artwork is merely a small cog in a very large and complex machine.
When storyboarding a project, attempting to get story across quickly and visually is not your only major concern. You've also got to take into consideration how your shots might influence or be influenced by the production of the film. A storyboard artist needs to be aware of things like film lenses, camera limitations, budget limitations (most everything that's drawn needs to be recreated somehow on screen), and communicating necessary visual information to the various departments. It's a rewarding if not stressful process, but I much prefer the creative freedom offered while working in comics.
Q: Colours often look different on the printed page, to how they look on screen. How do you work around that?
A: Send hate mail to the Printers? No. That's a lie ... mostly. It is a big issue, and it's been said that you almost need a background working with commercial printers in order to really understand the mechanics behind the printing process. I can't say that it's something I've managed to satisfactorily work around yet, but I'm learning more about it as I witness more of my work being translated from monitor to printed page. At present I'm experimenting with working in Photoshop in RGB mode with WorkingCMYK (under View >> Proof Setup) turned on. Previously I merely worked in CMYK mode, but after doing some research and reading up on what a couple of veteren colourists have said, this current method seems to provide the most accurate depiction of what your colours will look like once printed. Or at least that's the plan. I'll let you know how it turns out when the next book comes out.
Q: What is the hardest thing about being a colourist?
A: Flatting? It's mind-numbing and I hate it. Seriously. No, but honestly, I'd probably say that all the technical learning involved with colouring digitally has been my biggest hurdle. I was never previously all that technically inclined, but I must admit, that once it's under your belt and you can get back to focussing on the creative aspect, the rewards are astronomical.


Q: The story is now well known that when Xander Bennet asked you to do the art for Cages it was the first time you'd done a comics project of that length. How did you go about jumping into that, what did you learn from it, and was having the freedom to start from scratch and develop your own method liberating or terrifying?
A: It wasn't a small jump, I can say that. I think from memory I spent two months during my last year at university being force-fed comics by Xander. It was his way of introducing me to the medium. This was closely followed by an insane number of technical books on making comics and creating art digitally.
The whole process ended up being quite long and drawn out. I was trying to learn about the medium I was working in from scratch, as well as the tools I was working with, whilst simultaneously attempting to produce as professional a looking product as my meagre art skills would allow. Up until this point, all I'd really done was draw quick, crude storyboards in pencil which I didn't even ink.
So yeah, definitely more terrifying than liberating.
Who Wants To Be A Zombie?
Rich McAuliffe and Mark Chilcott, the slight unhinged creators of Damaged Goods, are currently on the prowl for victims...umm...I mean willing volunteers...to immortalise within the pages of the dark and twisted story The Bride.
All you need to do is send a photo of yourself doing your best zombie or victim expression.
Should you be one of the 3 that makes the cut (sorry, I tried to resist doing that, but I was weak) and be chosen as the model for either a zombie or a wedding guest then you'll appear in the story, get a full name credit in the book, have your original photo appear in the back matter and receive a free copy of the book.
Full details of how to enter can be found over on Rich McAuliffe's blog.
You can read Tea Party from Damaged Goods as a free preview on MyeBook to get an idea what you might be in for:
Sharing The Love
The next but one Accent UK anthology, Victoriana, will include a story from yet another Insomnia Supergroup. At this rate we're going to be able to play "Rock Family Trees" for the comics industry in no time!
Michael "Quarantine" Moreci has penned "Wolf Like Me" and art is in the capable hands of the Kronos Citizens Alex Willmore and Lauren Anne Sharp.
You can see a sample page over at Michael's blog.
Things are starting to gear up for BICS 2009 now...more news very soon.
Mel's soft, illustration style artwork set against the very adult issues of identity, power and freedom at the centre of the story, bring a haunting poignancy to the events of the book and, as good art should, add a deeper emotional complexity to the questions explored.
Appealing equally to readers of classic thought-provoking sci-fi and watchers of high concept anime the book was a fantastic first launch for Insomnia and was described as “Mother of a compelling read.” by Comics News.
It was this ability to bring out the psychological and emotional aspects of a script that made Mel the perfect choice for her next Insomia project, Cancertown, where the place is in many ways as much a character as the people that inhabit it. Bryan Talbot, in his foreword to the book, picks out the "atmospheric colouring" for a particular mention - and that is a man who knows his colour work.
Of course we weren't about to let Mel escape once Cancertown was done, and she is currently colouring Average Joe (by Thomas Romeo and Kelvin Chan) and has just begun work on The Indifference Engine (by Cy Dethan and Rob Carey).
And here it is, the very first peek at a panel from The Indifference Engine itself:

Then it will be back to Cancertown for Mel next year for Volume 2: Blasphemous Tumours.
And finally, at the risk of making her blush, it needs to be said how much Mel has also brought to the Insomnia family behind the scenes. Although incredibly busy with her books for us, work for other publishers, and projects in a whole variety of other media Mel has always been happy to take the time to offer help and advice to newer artists . She is pretty perfect, really, and a demon on Rockband, so I hear.
So, buckle your seatbelts for a trip inside the head of the talented Miss Melanie Cook...
Q:Tell us a bit about your artistic background (self taught, art education, experience etc) and how you got into working in comics.
A:I've always loved drawing and being creative. I was passionate about my art studies throughout highschool, but never managed to take my formal art education any further. Most of what I have learned post- highschool has been thanks to the bevy of wonderful resources available in print and online these days. That said, I also couldn't be where I was without the time spent studying cinematography and lighting at film school. It was actually thanks to film school that I first began working in comics. Cages writer Xander Bennett had seen the storyboarding I was doing for my cinematography projects and invited me to work on a comic pitch with him. I took him up on the offer and the rest was history.
Average Joe

Q:What does the job of a colourist involve?
A: At its most essential, the job of colourist involves working with colour and tone to create an atmosphere and mood that parallels the narrative. Practically speaking, this usually requires a fair amount of collaboration with the writer and artist, as well as a thorough breakdown of the script and some trial and error exploring various styles and techniques.
A:The colourist joins the production line once the pencils have been prepped for printing, either via traditional inking, digital inking, or a digital darkening of the pencils in a program like Photoshop. The colourist then works traditionally, or digitally in Photoshop or Painter, to build upon the guidelines established by the artist/inker.
Q:What is the process for colouring a page in technical terms, how long does it take, what tools or programs do you use?
A:When I first receive a page, I open it up in Photoshop to make sure it's saved in the right resolution and page size for printing. For comics printed in the US, those specs would be 6.875" by 10.438", and for the UK, 6.537” by 9.883”, both at 300dpi. If I'm working on an uninked page, my next step is to then clear up any pencil smudges or unwanted marks that might have been accidentally picked up by the scanner, and then digitally ink it if necessary. I find this process works best if I'm operating in grayscale mode, where I use a combination of Levels and manual selecting-cutting to eradicate unwanted lines. If inking is also required, I darken the pencil lines as best I can and fill solid areas of black with a simple lasso-select and fill technique.
Once the linework is ready and secure on its own channel, and the colourspace has been set up, it's time to start with the Flatting. I would liken Flatting to laying down the foundations for your soon-to-be coloured page. It basically involves manually selecting the different parts of the artwork and filling them with their solid base colours. Though an essential part of the process, it can be rather tedious and time-consuming and take between half an hour to an hour and a half or more depending on how detailed and busy the page is.

After the flats are in place it's finally time to commence colouring. The actual colouring of the page, where you go in and work out your tones and textures, can take anywhere from about two and a half hours to five or six, again depending on how involved the page is, and how much trial and error is needed. I usually commence colouring a page by roughing in my light and shadow in each panel, then building in the detail, adding textures and finally putting in any special effects or colour holds needed. Once the colouring is complete, all that's left is to separate the blacks, double-check your printing specs and upload it to the ftp server.
Q:How do you go about deciding on colour schemes, palettes etc ? I've heard it said that colourists are the cinematographers of the comics industry adding lots of additional information regarding context, feel, moods, psychological tone and setting, what do you think about that?
A:I would agree that there are elements of cinematography shared with colouring. But I believe the artist/inker to be as much a cinematographer as the colourist. Not only that, but it could be said that they share similarities with the position of production designer on a film set as well. Like a cinematographer, the artist/inker sets up the composition of the frame and provides guidlines for the mood and lighting. And in the role of production designer, the artist/inker creates the design of the mise-en-scene within each panel.
The colourist then works with the artist/inker's guidlines and uses colour to create the illusion of light within a panel. It's the role of the colourist to think practically about natural and artificial lighting, key-lighting and back-lighting, and the colour temperature of different light sources, as well as the emotional and psychological effects these colour choices might have on the reader. In addition to these cinematographical aspects, the colourist, like a production designer, makes conscious decisions about the colour of objects, places and people within the frame. He or she must ascertain how these components might work to influence the mood of the page and how they might detract or draw attention to key story elements within the panels.
Cages

Q: There are many pre-existing colouring conventions in comics (eg primary colours for 'good' characters), do you find you use these at all, are they helpful or restrictive?
A: Having entered into this field with very little prior knowledge of pre-existing conventions or norms, I'd have to say that they haven't really had much of a conscious effect on my work. Most of my colouring decisions and approaches have stemmed from colour theory in general and inspiration from the works of other artists.
Q: Has colouring become an entire art in itself now, rather than just a part of the production process, allowing the development of personal techniques and styles?
A:Indeed. And I think that it's largely thanks to the improvements and advancements being made with digital painting software, and the ease at which artists from any background and media can communicate via the internet. Colourists are able to work much more efficiently in programs such as Photoshop and Painter, giving them time to explore the vast array of tools, techniques and ideas at their disposal.
Q: What are the differences in doing 'full art' and colouring someone else's work? How do you deal with the different styles of underlying pencils, different tones of scripts etc?
A: Although I enjoy doing 'full art', it's been a wonderful learning experience working with someone else's work. There is less of an emotional investment when working with the linework of another artist, and I think that this frees the colourist up to take risks and really explore a page's potential.
It's also not uncommon for a colourist to receive the script around the same time as the penciller, so to be able to have access to the written visual cues from the beginning, and witness another artist's approach never fails to inspire me. It gives you an opportunity to get inside the head of another artist, to explore and examine their decision making, and should their style be considerably different from your own, you have a chance to approach colouring in a way you may not normally consider.
Cages

Q: What advice would you give for people wanting to become colourists?
Aside from just 'practice, practice, practice', there are a lot of wonderful books and forums out there to explore, which will certainly give any prospective colourist a better understanding of what the job entails.
The most helpful book for me so far has been Hi-Fi Color for Comics by Brian and Kristy Miller. It has some invaluable information about the technical side of colouring comics, such as page and printing specs, how to set up an efficient workflow, and creating cuts, grads and colour holds. Plus there's a bonus CD of goodies with things like lineart samples for you to start working on. Brian and Kristy Miller also have a second book coming out at the beginning of 2010 which takes colouring comics to the next level, and looks at different colouring styles for Manga, Superhero comics, covers etc.
In addition to this there are a number of forums you can go to where I'd recommend posting your work, getting feedback and finding advice from fellow colourists. The two main ones I can think of are Gutterzombie and Huedoo. The former is often frequented by colourist veterans Laura Martin and Dave McCaig, and the latter is run by Brian and Kristy Miller.
Q: Which artists and colourists do you admire and inspire you?
Laura Martin is certainly a colourist that stands out in my mind. Her work on Warren Ellis' Planetary was the first time I was ever consciously drawn to the colouring of a comic as much as, if not more than the artwork itself. Which is saying something, because John Cassaday is an amazing artist.
I also love Dave McCaig's work on Mark Waid's Birthright. You have to be a real master at cuts and grads to be able to use them in such a distinctive yet suitably understated way as he does. That particular colouring style stands up on its own, yet never draws so much attention to itself as to detract from the rather fine linework.
Outside of comic book colourists, I find I'm currently drawn to the amazingly hyper-real paintings of matte painters Dylan Cole, Dusso and Dan Wheaton, and a number of storyboard/concept artists and character designers, like Adrien Van Viersen, Dawood Marion, Brett Bean and James Paick.

Q: You also do work for film and television as a digital artist and storyboarder. Tell us about some of the projects you've worked on, and a bit about what is the same / different about working in these various media.
My film work has fallen more and more to the wayside as I've become more involved with illustrating and colouring comics, but I do still create the odd concept art and character designs here and there for various pitch projects. Probably the most notable project I've worked on was an Australian feature film called Crooked Business, where I was responsible for churning out storyboards for the 95 minute film. Aside from this I've also worked as storyboard artist on a number of short films, music videos and commercials, and created concept and character art for feature and television pitches. Nothing overly fancy, but it helps to pay the bills.
I think that the biggest similarity between my roles in film/tv and comics is the use of sequential imagery to tell a story. However, that's possibly where the similarities end.
With comics, the artwork is the end product, there is little else to consider other than the limitations of the page, and there is a great deal of freedom awarded to the artist because of this. With storyboarding on the other hand, the artwork is merely a small cog in a very large and complex machine.
When storyboarding a project, attempting to get story across quickly and visually is not your only major concern. You've also got to take into consideration how your shots might influence or be influenced by the production of the film. A storyboard artist needs to be aware of things like film lenses, camera limitations, budget limitations (most everything that's drawn needs to be recreated somehow on screen), and communicating necessary visual information to the various departments. It's a rewarding if not stressful process, but I much prefer the creative freedom offered while working in comics.
Q: Colours often look different on the printed page, to how they look on screen. How do you work around that?
A: Send hate mail to the Printers? No. That's a lie ... mostly. It is a big issue, and it's been said that you almost need a background working with commercial printers in order to really understand the mechanics behind the printing process. I can't say that it's something I've managed to satisfactorily work around yet, but I'm learning more about it as I witness more of my work being translated from monitor to printed page. At present I'm experimenting with working in Photoshop in RGB mode with WorkingCMYK (under View >> Proof Setup) turned on. Previously I merely worked in CMYK mode, but after doing some research and reading up on what a couple of veteren colourists have said, this current method seems to provide the most accurate depiction of what your colours will look like once printed. Or at least that's the plan. I'll let you know how it turns out when the next book comes out.
Q: What is the hardest thing about being a colourist?
A: Flatting? It's mind-numbing and I hate it. Seriously. No, but honestly, I'd probably say that all the technical learning involved with colouring digitally has been my biggest hurdle. I was never previously all that technically inclined, but I must admit, that once it's under your belt and you can get back to focussing on the creative aspect, the rewards are astronomical.
Cancertown Double Page Spread with Initial Colours

Cancertown Double Page Spread with Full Final Colours

Q: The story is now well known that when Xander Bennet asked you to do the art for Cages it was the first time you'd done a comics project of that length. How did you go about jumping into that, what did you learn from it, and was having the freedom to start from scratch and develop your own method liberating or terrifying?
A: It wasn't a small jump, I can say that. I think from memory I spent two months during my last year at university being force-fed comics by Xander. It was his way of introducing me to the medium. This was closely followed by an insane number of technical books on making comics and creating art digitally.
The whole process ended up being quite long and drawn out. I was trying to learn about the medium I was working in from scratch, as well as the tools I was working with, whilst simultaneously attempting to produce as professional a looking product as my meagre art skills would allow. Up until this point, all I'd really done was draw quick, crude storyboards in pencil which I didn't even ink.
So yeah, definitely more terrifying than liberating.
- Buy Cages from Amazon or use Diamond Order Code NOV085310
- Buy Cancertown from Amazon or use Diamond Order Code JUL091827.
Who Wants To Be A Zombie?
Rich McAuliffe and Mark Chilcott, the slight unhinged creators of Damaged Goods, are currently on the prowl for victims...umm...I mean willing volunteers...to immortalise within the pages of the dark and twisted story The Bride.
All you need to do is send a photo of yourself doing your best zombie or victim expression.
Should you be one of the 3 that makes the cut (sorry, I tried to resist doing that, but I was weak) and be chosen as the model for either a zombie or a wedding guest then you'll appear in the story, get a full name credit in the book, have your original photo appear in the back matter and receive a free copy of the book.
Full details of how to enter can be found over on Rich McAuliffe's blog.
You can read Tea Party from Damaged Goods as a free preview on MyeBook to get an idea what you might be in for:
Sharing The Love
The next but one Accent UK anthology, Victoriana, will include a story from yet another Insomnia Supergroup. At this rate we're going to be able to play "Rock Family Trees" for the comics industry in no time!
Michael "Quarantine" Moreci has penned "Wolf Like Me" and art is in the capable hands of the Kronos Citizens Alex Willmore and Lauren Anne Sharp.
You can see a sample page over at Michael's blog.
Things are starting to gear up for BICS 2009 now...more news very soon.
Labels:
average joe,
Cages,
Cancertown,
damaged goods,
indifference engine
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